Video Games
Oubliette
Role: Branding & UI Designer
Summary: A student produced first-person shooter following a private detective as she delves into the Parisian Catacombs in search of a lost child.
On Oubliette, I designed the game’s logo, marketing materials, and all of the games UI elements. I also animated illustrations created by the game’s key artist for its opening sequence.
Project Plainsight
Role: Branding Designer
Summary: A student produced fast paced first-person shooter, featuring a unique graphical style that allows players to hide in plain sight.
As part of the Project Plainsight team, I was tasked with producing the game’s logo and marketing material including a large scale poster.
Tulou
Role: UI Designer
Summary: A student produced game following an old woman attempting to reconnect with her childhood friend who has moved to the city during China’s industrialization.
For Tulou, I produced UI elements indicating relevant information to the player, including their held materials and the time of day.